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Description
Background: Gamification and game-based learning (GBL) is being incorporated into graduate medical education (GME) to augment the more traditional lecture-based format, with the goal of promoting an interactive learning environment that strengthens collaboration. Although some GME programs have adopted GBL, there is limited study on its effect on learners.
Publication Date
5-2-2025
Publisher
MaineHealth
City
Portland, Maine
Recommended Citation
Chadwick, Katelyn; Gordon, Lesley; Thim, Monica; and Hudak, Nicole, "Work Hard, Play Hard: How Game-Based Learning Impacts Learner's Engagement and Satisfaction in Intern Academic Half-Day" (2025). Costas T. Lambrew Research Retreat 2025. 33.
https://knowledgeconnection.mainehealth.org/lambrew-retreat-2025/33
